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Map Guides

VALORANT Map Guides

Site layouts and strategy notes for every map in the pool.

M·012 sites

Ascent

An Italian piazza with two bomb sites connected through a contested mid. Both sites have a bombable door that can be destroyed to open a rotation route.

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M·022 sites

Bind

A tight Moroccan map with no mid lane — two one-way teleporters link the far sides of the map for fast rotations and surprise flanks.

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M·032 sites

Breeze

An open, tropical map with wide sites and long sightlines that reward long-range duelists and controllers who can block angles.

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M·042 sites

Fracture

An H-shaped map where attackers spawn on both flanks and can approach defenders from two opposite directions.

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M·053 sites

Haven

Valorant's first three-site map, set in a Himalayan monastery. Three sites means defenders are stretched thin and rotations matter more than usual.

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M·062 sites

Icebox

An Arctic research site with heavy verticality — zip lines and elevated platforms create constant off-angles.

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M·073 sites

Lotus

A sand-swept temple map with three bomb sites and rotating doors that can be spun to block a route or create a surprise angle.

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M·082 sites

Pearl

A submerged city map with two sites and long, structured sightlines that favor coordinated executes over solo peeks.

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M·092 sites

Split

A vertical Japanese map with ropes connecting upper and lower levels, and a narrow mid that's contested early in most rounds.

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M·102 sites

Sunset

A Los Angeles-inspired map built around close-quarters duels, with tighter angles than most other maps in the pool.

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M·112 sites

Abyss

A map built on floating platforms with no fall damage — but stepping off the edge is an instant death, adding a unique positioning risk to every duel.

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M·122 sites

Corrode

A mining outpost map with tight industrial corridors and open excavation yards, blending close-range duels with longer site sightlines.

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