Map Guides
Site layouts and strategy notes for every map in the pool.
An Italian piazza with two bomb sites connected through a contested mid. Both sites have a bombable door that can be destroyed to open a rotation route.
A tight Moroccan map with no mid lane — two one-way teleporters link the far sides of the map for fast rotations and surprise flanks.
An open, tropical map with wide sites and long sightlines that reward long-range duelists and controllers who can block angles.
An H-shaped map where attackers spawn on both flanks and can approach defenders from two opposite directions.
Valorant's first three-site map, set in a Himalayan monastery. Three sites means defenders are stretched thin and rotations matter more than usual.
An Arctic research site with heavy verticality — zip lines and elevated platforms create constant off-angles.
A sand-swept temple map with three bomb sites and rotating doors that can be spun to block a route or create a surprise angle.
A submerged city map with two sites and long, structured sightlines that favor coordinated executes over solo peeks.
A vertical Japanese map with ropes connecting upper and lower levels, and a narrow mid that's contested early in most rounds.
A Los Angeles-inspired map built around close-quarters duels, with tighter angles than most other maps in the pool.
A map built on floating platforms with no fall damage — but stepping off the edge is an instant death, adding a unique positioning risk to every duel.
A mining outpost map with tight industrial corridors and open excavation yards, blending close-range duels with longer site sightlines.